![]() The FBX bakes the animation but the character always exports without his clothes once the FBX is opened in maya and certainly does not show up at all in unity. Hi everyone, My animated character has clothing attached. I'd suggest investigating this documentation as well. Message 1 of 4 mugsy01 883 Views, 3 Replies 10-25-2019 06:38 PM Maya not exporting clothing to Unity as fbx. Is it directly parented? Is the cloth simulated and bound to points? There are many tutorials online that navigate having equipment for characters within Unity, and depending on the way you want to integrate your clothing, the preferred methods may vary.Īs a general rule, whenever something can't be exported as an FBX, there's a good means to investigate why that is the case, regardless of your next step in your pipeline. I would also suggest investigating how your clothing is set up and bundled into your model. I imagine however that you've already tried this. ![]() ![]() FBX meshes like to be rather uniform and clean, wraps modifiers and groups/ungroups can all make it more difficult to export. Hi first recommendation would be to ensure that all non deformer history is deleted. ![]()
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